H5 works like that, that it either uses manual ALT+R refresh, but could also use auto-refresh (which is part of extended H5). For example, a user in game could potentially switch normal maps dynamically. The idea would be simple as switching the _pass input on the flow. So, in a way, the way to manipulate with H5 features not only through H5 menu, but potentially also through TK17 UI. There could be potential idea here, and it doesnt seem complex, if we assume the connection between certain H5 assets to TK17 default UI - so connecting H5 features to something like sliders, or spinboxes, or checkboxes or similar.